Death Planet is a fast-paced 3D flight game, where the objective is to reach the center of a doomsday battle station built by the evil galactic empire.

This a truly unique gaming experience for the Game Boy.

  • 60 fps high precision 3-D game engine
  • 13 shades of real time dithering
  • Five exciting stages with increasing difficulty
  • Amazing four song original music score
  • Wonderful, rich in detail pixel art
  • Only 32KB size ROM - no MBC or RAM required

Load the ROM file in a Game Boy emulator to play, or purchase the Game Pak from Ferrante Crafts (EU) or InsideGadgets (AUS) to play on a real Game Boy.
https://ferrantecrafts.com/products/death-planet
https://shop.insidegadgets.com/product/death-planet/

Updated 11 days ago
StatusReleased
PlatformsHTML5
Release date Jul 30, 2019
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorMackerel Interactive
GenreAction, Survival
Tags3D, 8-Bit, Arcade, chiptune, Flight, Game Boy, Pixel Art, Retro, Space
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any), Joystick
LinksCatskull Games

Download

Download
deathplanet.zip 438 kB

Comments

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How do you apply the color palette?

With mgba and the online game, the colors are not the same of the provided screenshots

To show the colors properly, the emulator must be able to run the game in GBC mode (and correctly implement the bios). Unfortunately, I think most emulators will run this game in original gameboy mode by default. I recommend using "sameboy" where you can easily select GBC from the menus.

Cheers

Thanks for he feedback

mgba supports using the alternate color palette, I’ve also tested it myself with other games; see for example here https://github.com/mgba-emu/mgba/issues/2161

But you are right, with sameboy it seems to work.

this really reminds me of star fox... I like what you did with the music. and the plane looks pretty good. maybe if it was 3d it would be better? just a thought.

I'm having a great time with this game. 

I really like the stark but upbeat visuals, the addictive gameplay, the distinctly modern chiptune music (sounds similar to VVVVVV, which is certainly a good thing), and the "no tutorial, long intro, filler, fluff; let's go!" pacing.

I'm playing this on a modern emulation handheld (running retroarch for the backend), and have found that it looks great with the 'normal2x' video filter, paired with the CRT scanlines shader, and the preconfigured GBC color palette (shown in the screenshots). I'm also playing with analog stick instead of D-pad, authenticity be damned.

It's great, thanks for making it!

"move along , Nothing to see here",  great game!